Mazda – Vehicle Configurator
In 2016 we were approached by Mazda Australia who were embarking on the creation of a Vehicle Configurator for their complete vehicle range. They were keen to have a real time rendering system to maximize user experience flexibility. As part of our pitch we developed a proof of concept to demonstrate user interaction and the visual fidelity that is achievable within Unreal Engine.
Pete Shand – Environment and Vehicle Modelling, Texturing and Lighting
Michal Moczynski – Vehicle Texturing and Lighting