by peteshand | May 18, 2014 | AGAL, Workers
The fluid solver used in the following post is based on Eugene Zatepyakin’s fluid solver, which you can read more about here. Eugene’s version is pretty damn impressive! his Alchemy version while running with 8000-9000 particles performs really well,...
by Pete Shand | May 17, 2014 | AGAL
Last Week over at videometry.blogspot.com.au there was a post on AGAL and how to create an animation of a field of barley waving in the sea breeze. The post it self is informative and has lots of useful links. However after profiling it in Scout it’s obvious...
by Pete Shand | Jun 28, 2013 | Actionscript, AGAL, Away3D
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by Pete Shand | Jun 20, 2013 | 3D Flash, Actionscript, AGAL, Away3D
In part 1 of this post (Which can be viewed here) I discussed various approaches to creating a AGAL vertex shader within the away3d framework. I successfully created a custom material and pass that achieved basic vertex animation, however the issue was that I wanted...
by Pete Shand | Jun 20, 2013 | 3D Flash, AGAL, Away3D
Ok, so I’m on a mission to create some sweet ass AGAL powered vertex animation that will integrate with the Away3d library. I’ve started a conversation on the away3d forum, but thought I’d create a blog post to help people understand exactly what...
by Pete Shand | Feb 26, 2013 | 3D Flash, Actionscript, Away3D, Flash, Starling
This video features projects produced by Peter J Shand during 2012 and were created in collaboration with RESN, Circul8 and Imagination. The projects all use Flash 11 stage3d technology, enabling full 1080p 60fps rendering. A big thank you goes to the many...
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