by peteshand | Dec 27, 2015 | Away3D, Haxe, Starling
A while back I released a sneak peek of haxe away3d starling integration being facilitate with robotlegs and a robotlegs stage3D extension. At the time I couldn’t post the source code, however 7 months on and I’ve finally be able to rework things so all...
by Pete Shand | Dec 2, 2013 | 3D Flash, Actionscript, Away3D
If I’m perfectly honest I really can’t stand animated gifs (as a format), simply because the compression is really poor and the resulting filesize is usually huge. Never the less it’s pretty university accepted on the old interwebs, so I thought it...
by Pete Shand | Jun 28, 2013 | Actionscript, AGAL, Away3D
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by Pete Shand | Jun 20, 2013 | 3D Flash, Actionscript, AGAL, Away3D
In part 1 of this post (Which can be viewed here) I discussed various approaches to creating a AGAL vertex shader within the away3d framework. I successfully created a custom material and pass that achieved basic vertex animation, however the issue was that I wanted...
by Pete Shand | Jun 20, 2013 | 3D Flash, AGAL, Away3D
Ok, so I’m on a mission to create some sweet ass AGAL powered vertex animation that will integrate with the Away3d library. I’ve started a conversation on the away3d forum, but thought I’d create a blog post to help people understand exactly what...
by Pete Shand | Feb 26, 2013 | 3D Flash, Actionscript, Away3D, Flash, Starling
This video features projects produced by Peter J Shand during 2012 and were created in collaboration with RESN, Circul8 and Imagination. The projects all use Flash 11 stage3d technology, enabling full 1080p 60fps rendering. A big thank you goes to the many...
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