by Pete Shand | Dec 2, 2013 | 3D Flash, Actionscript, Away3D
If I’m perfectly honest I really can’t stand animated gifs (as a format), simply because the compression is really poor and the resulting filesize is usually huge. Never the less it’s pretty university accepted on the old interwebs, so I thought it...
by Pete Shand | Jun 20, 2013 | 3D Flash, Actionscript, AGAL, Away3D
In part 1 of this post (Which can be viewed here) I discussed various approaches to creating a AGAL vertex shader within the away3d framework. I successfully created a custom material and pass that achieved basic vertex animation, however the issue was that I wanted...
by Pete Shand | Jun 20, 2013 | 3D Flash, AGAL, Away3D
Ok, so I’m on a mission to create some sweet ass AGAL powered vertex animation that will integrate with the Away3d library. I’ve started a conversation on the away3d forum, but thought I’d create a blog post to help people understand exactly what...
by Pete Shand | Feb 26, 2013 | 3D Flash, Actionscript, Away3D, Flash, Starling
This video features projects produced by Peter J Shand during 2012 and were created in collaboration with RESN, Circul8 and Imagination. The projects all use Flash 11 stage3d technology, enabling full 1080p 60fps rendering. A big thank you goes to the many...
by Pete Shand | Nov 25, 2012 | 3D Flash, Actionscript, Away3D, Flash
As part of one of my last projects I needed to create this interactive oil blob (as seen here, 58 seconds in). Thought I’d do a quick post showing it off and sharing the source for anyone who is interested. The environment map is of Manly Beach (Sydney) and was...
by Pete Shand | Oct 17, 2011 | 3D Flash, Actionscript, Flash
you can view an early prototype for a platform game I’m building with flash 11, away3d and box2d below. You can view the game in action here (Warming: there is no pre-loader). I’ve been surprised at the speed in which I’ve been able to put this...
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